I added links in these two posts connecting them. There is some interplay between them:
The interplay between wide and narrow, world and focus, lies at the root of human cognition, at the root of understanding.
…putting one’s finger on what matters (narrowing focus), within what otherwise is an overwhelming environment of information, is more general than that. To pick out what matters, to narrow focus in support of action, is the characteristic function of the brain.
I try to approach that question in this post: https://dagsljus.wordpress.com/2015/10/12/thinking-understanding-developing-communicating/
Media has a future. Future developments in media may point to more fertile ground for cognitive systems:
…a new kind of medium for thinking, amplifying the interplay between wide and narrow, world and focus, creating cross-data-type continuities/correlations in a multi-media environment that may be fertile ground for cognitive systems.
What is the future of media?
about rob snyder: I conceived of and brought the idea of displaying construction drawings in-situ automatically within models (using drawings as a focusing, sense-making device/technique within digital modeling environments), to a CAD development company (Bentley Systems), and participated in the design of the concept’s development and implementation in commercial software (MicroStation). This was introduced, as the so-called “hypermodeling” concept, in the CAD software, MicroStation, in 2012.
This of course only just barely opens the door (but at least finds the door) to new possibilities. Taking the act and technique of narrowing focus, as it is expressed through conventional technique (like drawing), and learning from this, and then recognizing the possibility of expressing new methods of narrowing focus, and doing so in-situ WITHIN multi-media information environments (rather than just abstracted from them), points a way forward to the future of media itself, a future built on a recognition of the twin needs: the wide environment and the narrow graspable abstraction making sense of it, and the expression of both of those intertwined within the same space. This fusion may amplify the interplay between wide and narrow, between world and focus, between model and “drawing”, an interplay that seems at or near the root of human understanding.
If such media environments do become well developed (this is a field ripe for innovation and commercialization) and are well exercised with human interaction, then they are likely to be rich with cross data type correlations that are not easily discovered otherwise. So these environments could become interesting and fertile ground for cognitive systems (human or machine) parsing them for whatever purpose.